v0.27
Road to Alivir » Devlog
Many more Save/Load points throughout the story, including along the Northern Road, the Ominous Manor, and the Village itself.
The number of Save slots has risen to 3, however previous saves will sadly no longer be compatible.
The Blacksmith now offers you an easy way to make money by chopping wood, making gold obtainable in any form.
The Library now includes an entry on the Gods.
Numerous variable and typo fixes.
Patreon Version Includes:
- Act 3 is no longer locked behind Werewolves and is now accessible fluidly at the end of the Frostlands.
- The Werewolf Finale is finished for now. I will return and add companion variations once the system is implemented.
- All 4 city districts now feel just a little more polished and not as rough as they did before.
- The Blind Man in the Slums now has unique dialogue for most species.
As always, feedback and suggestions are always appreciated.
Files
Road to Alivir 0.27 _Public_.html Play in browser
1 day ago
Road to Alivir 0.27 _Pub_.html 1 MB
1 day ago
Get Road to Alivir
Download NowName your own price
Road to Alivir
A branching TGTF game with a focus on what you become
Status | In development |
Author | adastra |
Tags | Adult, bimbo, Erotic, Fantasy, Furry, Gender, Singleplayer, Text based, transformation, Twine |
Languages | English |
Leave a comment
Log in with itch.io to leave a comment.